Get behind the doors of Battlefield: Bad Company with DICE’s Karl Magnus Troedsson as he leads you through the new Frostbite game engine. With commentary from his colleagues, the true depth and potential of Frostbite is revealed through exclusive gameplay. See how each part of the Frostbite engine was designed to bring the out even the smallest details and mesh it all into one unique experience. Each piece of the Frostbite engine was built to deliver a full, specific experience to the player, including sounds, physics, gameplay, and of course, destruction! Using in game footage, DICE shows off the multiple ways in which the Frostbite game engine is leading the way for the next generation of console shooters.
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Hey we just now got this in Battlefield 5. Nice Dice!
12 years later.
Battlefield 5. Same scripted destructions with only slight improvement over Bad Company 1 and 2. Graphics that have only 4 advantages over Battlefront 2015, which only had 3 advantages over Battlefield 4, which only had 2 advantages over Battlefield 3.
Extremely hard to work with, which caused a lot of games that came out in the past couple of years to be extremely mediocore or just straight up bad.
That's the deal.
Golden Era of Dice before they became greedy with Battlefront series and BF V
2019?..
Battlefield 2142 2007
jackfrags was right. that's a real gem
I miss it when DICE was actually passionate about their games instead of selling out to the COD crowd.
360p
jesus christ assemble this team and give us bad company 3 – IT WILL SELL. PLEASE LISTEN TO US.
the dynamic lighting and shadows and shit isn't a huge technical challenge
you just get your normal matrix by transposing the inverse of the model matrix, to remove the translation vector and then upload it to a shader program
classic days
bad company 🙁 i miss you
2007 OMG !
At least there not boring
!Developed See 4
Seg100 was here
Segial_Davis Battlelog
"(%)"
Is Karl still even with DICE?
sign…. half the employees spoke in this video already left dice by now (2015)
3:20 is still better than any sound design in any cod game to date.
dynamic my ass, all there destruction engine is is a trigger that plays the animation of the destruction. its not different every time.
Das waren noch Zeiten^^
Well you guys kinda screwed up around BF 3, we want everything to be destructable, like in Bad Company 2, not take down a special kind of wall destructable, like in BF3-4 !
its funny Denmark has like a friendly rivalry with sweden – and there is actully a law that says: if the sea between sweeden and denmark ever freeses – and a sweed walks across – you are allowed to beat him with a stick ^^(not kiding)
Not any more sadly :'(
Look at how much the company has changed? Can you imagine them doing something like this for BF4? I wish BFBC1 got more respect and attention. It was, after all, the first Frostbite game.
too bad the the player handles like a shopping trolley with with a wonkey wheel. so bad
Well, if the world changes (by being destroyed) then the shadows will have to change along with it
He mentions creating a destructible world and goes on to mention shaders and lighting technology… WTF
but what than ??
задрот ебАный выключил комп и спать ! быстроблять !
COD Fans
you know once a company has fans they have hater 2
Although there is 0% Chance but 100% Hope 🙂
Who the hell flagged this video.
team of freaky gay hysterical bodies..
DICE please use Frostbite 2 in FIFA
i……LOVE……DICE!!!!!!!!!!!!!!
only red faction guerilla have engine can destroy building as same as or more than frostbite engine (and that just one game, not one series)